![]() There's also a pleasant amount of metagame to explore within the Inkwell Isles. "I'm mighty excited for an Expert encore" Victory is always well-earned, whether you're cutting your teeth on the Simple difficulty or entering the Regular ring (which you'll have to step up to if you want to finish the game - and unlock the boss-amping Expert mode). And when you finally do triumph over a trickier boss, oh, what a feeling. Cuphead's peppy, immaculate presentation just has this way of soothing any mounting slipups like some invigorating salve even the quippy taunts that bosses spout whenever you die brought many a giddy smile to my face. No boss felt insurmountable, like some brick wall I'd be slamming my head against until I scraped out a desperate win. Never did I feel frustrated by Cuphead, even after repeatedly failing on the last smidgen of a boss' health bar (which is only visible after your death). Cuphead's handling is so intuitive that before long, quick-dodge dashing, eight-way firing, and jump-parries that nullify any attack color-coded pink (which quickly becomes crucial to your success) will feel like second nature. All you can depend on are your wits, reflexes, infinite lives, and the tightly tuned controls. ![]() Progress is only palpable through your rising skill: there are no checkpoints, no mid-battle health pickups, and no methods for cheesing through a fair fight. This is the kind of game where, once you've gotten your bearings, any early damage you take should probably default to a quick, painless retry. Fights tend to take under three minutes, but that's usually after you've carefully studied your enemy's multiple phases over the course of many, many failures. Each encounter pits you (and a friend, in two-player couch co-op) against a larger-than-life opponent with an entirely unique set of attacks, cues, and weak points. You should think of Cuphead as a series of increasingly difficult boss fights, though there are a small handful of platforming "Run & Gun" levels mixed in. You won't be disappointed."We quit our jobs, remortgaged our houses" - how relentless passion made Cuphead a reality If you like classic side-scrolling platformer/fighting games, buy this game. ![]() ![]() The game is undoubtedly a masterpiece of not just video gaming, but also animation - it is an absolute delight, from its stunning hand-drawn visuals and beautiful watercolor backgrounds that feel right out of an early Disney animation, to its catchy and upbeat jazz scores that accompany the levels that become more intense as the levels themselves get increasingly difficult, to its difficulty that encourages you to continue and try harder rather than just give up. I bought it for Easter this year on the Nintendo Switch and I've played it to death ever since. I love "Cuphead", absolutely love it - it's not just my favorite video game of this decade this far, but one of my favorite all-time video games, period. On September 29, 2017, a small, indie game developing company Studio MDHR released "Cuphead", a widely loved shmup/platformer that was not only a love letter to fans of classic early cartoons of the 1930's, but also a throwback to the insanely difficult side-scrolling games of the '80s and '90s, such as "Contra" and "Astyanax".
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