![]() Falcao Pearl ABS (Action Battle System) Liquid, designed to do away with the game's turn-based battles and replace them with Zelda-styled top-down action ( /categ…) And also make sure that each script is there only once (no double paste)Ģb) for all scripts that needed configuration (no matter if that changed the number of lines or not), you need to check if you made the configuration in the correct way.RPG Maker VX Ace has as tons of great scripts supporting it. Most likely it will not give more infos as its purpose are a different type of errors, but it's worth a tryĤ) check if all slots contain the script you named the slot after - it is easy to mix that up with copy&paste if you installed several scripts at the same time. That will require either basic script knowledge, or you need to test that in new projects independentlyģ) try to use the backtracer script (see link "how to use a script" in my signature) for better error output. This is not as easy, especially if you needed to configure the scripts, so it's a two-part check.Ģa) compare the number of lines of a script in your editor with the number of lines on the original script on its website - if that is different, then you have a candidate (it might be different due to added configuration lines, but then again it needs to be checked in detail.Ģb) for all scripts that needed configuration (no matter if that changed the number of lines or not), you need to check if you made the configuration in the correct way. That is the fastest check, and also one of the more common causes for this errorĢ) check if all added scripts are unchanged. Now you need to find the cause by checking for the different possibilities.ġ) check every unnamed slot in the script editor, if it is really empty when selected or if you placed something there and then forgot to name the slot. The third option would be a damaged script causing a loop on itself. This error can only be caused by a script problem, and either by one script installed two times (most often) or by two incompatible scripts using the same functions names (much rarer due to technical requirements). Then please check all empty slots on your script editor. The moment the error happens, you know it's something about the script you just enabled, and it gives you a point to start further investigations from. Or disable them all and play, ensure the issue doesn't happen, then enable them all one by one, saving and playing after each one. How many scripts do you have? If you don't have many, it might be easier to just copy a script file from a new project and just add your scripts back again. I think it has something to do with giving them the same alias name or something - not too sure on that. Also having two scripts that change the same method could cause a stack too deep error. This could be having the same script in two different slots, or pasting the code and then accidentally pasting it again below itself - it has happened. Putting the same script in twice will do it. ![]() Check your slots that don't have names - it's common for people to add a script and not name it, thinking they'll just test it out and see if it's what they want, then they forget it's in there.
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